QInputDeviceIntegration Class
class Qt3DInput::QInputDeviceIntegrationAbstract base class used to define new input methods such as game controllers. More...
| Header: | #include <QInputDeviceIntegration> |
| qmake: | QT += 3dinput |
| Since: | Qt 5.5 |
| Inherits: | QObject |
This class was introduced in Qt 5.5.
Public Functions
| void | initialize(Qt3DInput::QInputAspect *aspect) |
Protected Functions
| QInputDeviceIntegration(QObject *parent = nullptr) | |
| Qt3DInput::QInputAspect * | inputAspect() const |
| void | registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor) |
Detailed Description
Member Function Documentation
[protected] QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent = nullptr)
Creates a new QInputDeviceIntegration with parent.
void QInputDeviceIntegration::initialize(Qt3DInput::QInputAspect *aspect)
Called by the InputAspect object after the integration has been created with aspect.
[protected] Qt3DInput::QInputAspect *QInputDeviceIntegration::inputAspect() const
QInputDeviceIntegration::inputAspect Returns the Input Aspect associated with the InputDeviceIntegration
[protected] void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)
Registers a corresponding backend class for this front end implementation with metaObject and functor.